I make games.

Slash

UE5 C++

This project was developed as a vehicle to build and showcase my skills working within Unreal Engine 5 C++. My goal with this project was to touch as many different areas of the game development process as I could, and I feel I succeeded in that regard. Going from a completely blank UE5 project to having a playable vertical slice of a game that uses photoreal assets was a humbling, informative, and truly inspiring experience.

GitHub

Demo Playthrough + Development Footage

Pizza Rush

Senior Capstone Project

This game was the final project for my undergraduate studies. Pizza Rush was developed in Unreal Engine, and was my first time making a fully polished 3-D game. From basic movement all the way to post-fx, this was a semester long opportunity to develop a game from start to finish.

GitHub

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Check out my projects

For other game or programming projects…

GameMaker Projects

A big chunk of the early game development classes at The University of North Carolina at Charlotte utilized GameMaker. Here’s a few of the projects from those classes!

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Count Ackula

The first original game I worked on! This game featured original art and systems.

“Play as Count Ackula, and reclaim your manor from the angry townspeople!”

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The Platformer

A great example of how to implement basic platforming elements. Lives, pathed enemies, climbing, and a basic platforming movement system can all be seen in this game!

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The Top-Down

Welcome to the great dogfight in the sky! This game sees the player taking on an endless onslaught of enemies, in a constant firefight in pursuit of the high score.